Darkest Dungeon Intro Speech Essay

''First Death: Unforgettably Tragic

''Fifth Death: Unavoidable Consequences

''Fifteenth Death: Acceptable Losses

''Meat Grinder Simulator 2015

A review on Steam

You start having a much easier time the moment you stop thinking like a hero and start embracing the cold, calculated sociopathy of a would-be corporate CEO.

Darkest Dungeon is about making the most of a bad situation. Quests will fail or must be abandoned. Heroes will die. And when they die, they stay dead. Progress autosaves constantly, so actions are permanent.

The game expects a lot out of you. How far will you push your adventurers? How much are you willing to risk in your quest to restore the Hamlet? What will you sacrifice to save the life of your favorite hero?

Thankfully, there are always fresh souls arriving on the stage coach, seeking both fame and adventure in the shadow of the...Darkest Dungeon.

Opening screen

''Ruin has come to our family."

''You remember our venerable house, opulent and imperial; gazing proudly from its stoic perch above the moor. I lived all my years in that ancient, rumour-shadowed manor."

''Fattened by decadence and luxury… and yet I began to tire of conventional extravagance. Singular unsettling tales suggested the mansion was a gateway to some fabulous and unnameable power. With relic and ritual, I bent every effort to the excavation and recovery of those long buried secrets, expending what remained of our family fortune on swarthy workmen and sturdy shovels. "

''At last, in the salt-soaked crags beneath the lowest foundations, we unearthed that damnable portal of antediluvian evil."

''Our every step unsettled the ancient earth…but we were in a realm of death and madness! In the end, I alone fled laughing and wailing through those blackened arcades of antiquity….until consciousness failed me."

''You remember our venerable house…opulent and imperial. It is a festering abomination! I beg you return home, claim your birthright, and deliver our family-"

*click*

''-from the ravenous clutching shadows…"

*BLAM*

You will arrive along the old road. It winds with a troubling, serpent-like suggestion through the corrupted countryside. Leading only, I fear, to ever more tenebrous places. There is a sickness in the ancient pitted cobbles of the old road and on its writhing path you will face viciousness, violence, and perhaps other damnably transcendent terrors. So steel yourself and remember: there can be no bravery without madness. The old road will take you to hell, but in that gaping abyss we will find our redemption.

The Ancestor

GamesBeat: Of course everyone keeps saying H.P. Lovecraft when they talk about this game. I think about Ravenloft, from Dungeons & Dragons. Did you guys play that at all?

Bourassa: I had a Ravenloft module. I never really learned how to play D&D properly, but I read it cover to cover several times. That might be in there somewhere. Really, the central idea was to try to bring Lovecraft into the Middle Ages, to get him out of the 1920s.

Sigman: Yeah. Definitely played some Ravenloft in the past, in my pen and paper days, but it never came to mind in our discussion. A lot of those things — even traditional high fantasy didn’t really guide — I suppose it guided us a bit in the sense that we knew from the beginning we didn’t want to do fireball spells and healing potions. Not that there’s anything wrong with that, but it just that there are so many RPGs out there doing that. We wanted to steer away from that. The other thing is, some of those powerful magics and instant heals, it kind of goes against what we’re trying to make you feel, which is that adventuring has a cost. It has a mortality and a peril and a cost. If you can just quaff healing potions every time your globe gets almost empty, the only threat you’re feeling is a reactionary, dexterity threat. Can I hit the potion button fast enough? Darkest Dungeon is more about the slog and the long peril and how far you can push before it’s too late.
Remind yourself that overconfidence is a slow, and insidious killer.

The Ancestor

These nightmareish creatures can be felled! They can be beaten

The Ancestor

"Behold the heart of the world! Progenitor of life, father and mother, alpha and omega! Our creator... and our destroyer."

The Ancestor

"Victory. A hollow and ridiculous notion. We are born of this thing, made from it, and we will be returned to it in time.
The great family of man. A profusion of errant flesh. Multiplying. Swarming. Living. Dying. Until the stars align in their inexorable formation and what sleeps is aroused once more. To hatch from this fragile shell of earth and rock, and bring our inescapable end.

The narrator is a vital part of Darkest Dungeon, accompanying the player in their adventures and creating a dark and stressful atmosphere with his ruthless comments. The voice actor for the narrator is Wayne June.

Identity[edit | edit source]

The narrator is a vital part of the game: he will comment on a grand variety of events and parts of the game including the sparse cinematics, positive and negative dungeon interactions, critical hits, hero recruitment and death, as well as various interactions within the Hamlet and more.

The narrator is the Ancestor of the player, having sent a letter urging him to reclaim his heritage and purge it from the evil that the Ancestor himself unleashed upon it in his pursuit for dark knowledge.

The story of Darkest Dungeon is exposed through the narrator, who will give hints on his mysterious past as the player approaches the various bosses. All unlocked narrations concerning the plot are available by consulting the Ancestor's Memoirs, a building found in the central square of the hamlet.

Narrator's responses[edit | edit source]

The narrator reacts differently to many events and actions of the player.

Terror and Madness Trailer[edit | edit source]

There is a place, beneath those ancient ruins, in the moor, that calls out to the boldest among them... "We are the Flame!", they cry, "And Darkness fears us!" They descend, spurred on by fantasies of riches and redemption to lay bare whatever blasphemous abnormality may slumber restlessly in that unholy abyss... But Darkness is insidious. Terror and Madness can find cracks in the sturdiest of honors, the most resolute of minds... And below, in that limitless chasm of Chaos, they will realize the truth of it. "We are not the Flame!", they will cry out, "We are but moths and we are DOOMED!" And their screams will echo amidst the pitiless cyclopean stones... Of the Darkest Dungeon.

Intro cinematic[edit | edit source]

Ruin has come to our family. You remember our venerable house, opulent and imperial. Gazing proudly from its stoic perch above the moor. I lived all my years in that ancient, rumor shadowed manor. Fattened by decadence and luxury. And yet, I began to tire of conventional extravagance. Singular, unsettling tales suggested the mansion itself was a gateway to some fabulous and unnamable power. With relic and ritual, I bent every effort towards the excavation and recovery of those long buried secrets, exhausting what remained of our family fortune on swarthy workmen and sturdy shovels. At last, in the salt-soaked crags beneath the lowest foundations we unearthed that damnable portal and antediluvian evil. Our every step unsettled the ancient earth but we were in a realm of death and madness! In the end, I alone fled laughing and wailing through those blackened arcades of antiquity. Until consciousness failed me. You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you, return home, claim your birthright and deliver our family from the ravenous clutching shadows of the Darkest Dungeon.

Tutorial lines[edit | edit source]

Tutorial cinematic

You will arrive along the old road. It winds with a troubling, serpent-like suggestion through the corrupted countryside. Leading only, I fear, to ever more tenebrous places. There is a sickness in the ancient pitted cobbles of the old road and on its writhing path you will face viciousness, violence, and perhaps other damnably transcendent terrors. So steel yourself and remember: there can be no bravery without madness. The old road will take you to hell, but in that gaping abyss we will find our redemption.

Entering the Old Road

Brigands have the run of these lanes, keep to the side path, the Hamlet is just ahead.

Entering the first battle

Dispatch this thug in brutal fashion, that all may hear of your arrival!

Finding the first curio

Leave nothing unchecked, there is much to be found in forgotten places.

Entering the second battle

An ambush! Send these vermin a message: the rightful owner has returned, and their kind is no longer welcome.

Entering the Hamlet for the first time

Welcome home, such as it is. This squalid hamlet, these corrupted lands, they are yours now, and you are bound to them.

Entering the "Embark" screen for the first time

This sprawling estate, a Mecca of madness and morbidity. Your work begins...

Entering the "provisions" screen for the first time

The cost of preparedness - measured now in gold, later in blood.

Entering a building for the first time[edit | edit source]

Stage Coach

Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear.

Tavern

Fresh kegs, cards, and curtained rooms promise solace to the weary and the broken alike.

Abbey

The cobwebs have been dusted, the pews set straight. The Abbey calls to the faithful...

Blacksmith

The bellows blast once again! The forge stands ready to make weapons of war.

Guild

Make no mistake, we will face ever greater threats. Our soldiers must be ready.

Survivalist

At home in wild places, she is a stalwart survivor, and a strict instructor.

Nomad Wagon

Trinkets and charms, gathered from all the forgotten corners of the earth...

Graveyard

Most will end up here, covered in the poisoned earth, awaiting merciful oblivion.

Entering the hamlet[edit | edit source]

In time, you will know the tragic extent of my failings...
I remember days when the sun shone, and laughter could be heard from the tavern.
I was lord of this place, before the crows and rats made it their domain.
In truth I cannot tell how much time has passed since I sent that letter.
Once, our estate was the envy of this land...
Our family name, once so well regarded, is now barely whispered aloud by decent folk.
I see something long-absent in the sunken faces of passersby - a glimmer of hope.
The poor Caretaker, I fear his long-standing duties here have ...affected him.
The degeneracy of the Hamlet is nothing, I fear, when compared to the condition of surrounding acres.
My obsession caused this great foulness, and it is shameful that I must rely upon you to set it right.
I can still see their angry faces as they stormed the manor, but I was dead before they found me, and the letter was on its way.
There is a great horror beneath the manor: a Crawling Chaos that must be destroyed!
Curiosity, interest and obsession - mile markers on my road to damnation.
Trouble yourself not with the cost of this crusade - its noble end affords you broad tolerance in your choice of means.
Let me share with you the terrible wonders I have come to know...
You answered the letter - now like me, you are part of this place.
We dug for months, years - an eternity. And we were rewarded with madness.
The plume and the pistol - a fitting end to my folly, and a curse upon us all.
Can you feel it? The walls between the sane world and that unplumbed dimension of delirium are tenuously thin here...
All my life, I could feel an insistent gnawing in the back of my mind. It was a yearning, a thirst for discovery that could be neither numbed, nor sated.
An eternity of futile struggle - a penance for my unspeakable transgressions.
All the decadent horrors I have seen pale in comparison with that final, crowning thing. I could not look, nor could I look away!

Upgrading buildings[edit | edit source]

Stage Coach

Great heroes can be found even here, in the mud and rain.
More arrive, foolishly seeking fortune and glory in this domain of the damned.
Word is travelling. Ambition is stirring in distant cities. We can use this.

Tavern

With enough ale, maybe they can be inured against the horrors below.
All manner of diversion and dalliance await those who cross the threshold with coin in hand.
Strong drink, a game of chance, and companionship. The rush of life.

Abbey

A little hope, however desperate, is never without worth.
Gilded icons and dogmatic rituals...for some, a tonic against the bloodshed.
A man in a robe, claiming communion with the divine. Madness.

Blacksmith

In the end, every plan relies upon a strong arm, and tempered steel.
A sharper sword, a stronger shield. Anything to prolong a soldier's life.
Fan the flames! Mold the metal! We are raising an army!

Guild

Some may fall, but their knowledge lives on.
Every creature has a weakness. The wise hero trains for what she will face.
A strict regimen is paramount, if one is to master the brutal arithmetic of combat.

Survivalist

Alone in the woods or tunnels, survival is the same. Prepare, persist, and overcome.
Success depends on survival.
They must learn more than brutal bloodletting - they must learn to survive!

Nomad Wagon

Rarities and curios, sold at a profit, of course.
Idol, amulet, or lucky charm - the simplest object can be a talisman against evil.

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