1 Megor

Co Pilot Assignment Bf4 System

Overview:
Estimated achievement difficulty: 6/10
Offline: 20 (470)
Online (co-op): 9 (230)
Online (multiplayer): 31 (300)
Approximate amount of time to 470: 5 hours+
Approximate amount of time to 1000: 75 hours+
Minimum number of playthroughs needed: 1
Number of missable achievements: None (Chapter Select)
Do cheat codes disable achievements? N/A
Does difficulty affect achievements? Yes (Campaign - Hard and Co-op - Hard)
Glitchy achievements: Save Issues (See **Important** for info)
Extra equipment needed? No
Is there DLC? Yes

1. Campaign on Hard (20 for 470)
Playing through the campaign on Hard (first playthough) can net you 20 achievements for 470. Should you miss any story related achievements, you can use "Chapter Select" and play it on a lower difficulty if need be. None are overly difficult and there are no collectibles to search for.

There are 6 secret achievements which are all story related and can't be missed in a completed playthrough. The rest of the achievements (listed below), are in order of level progression and can be missed in your initial run.

**Important** Do not play a level on hard and then replay it on a lower difficulty. It has been reported to screw up save files. So if playing through on hard, just finish the campaign; once that is done you can utilize "Level Select" to obtain anything you missed.

Not on my watch (Operation Swordbreaker)
Roadkill (Uprising)
Involuntary Euthanasia (Uprising)
You can be my wingman anytime (Going Hunting)
The Professional (Comrades)
Scrap Metal (Thunder Run)
Army of Darkness (Night Shift)
Twofor (Night Shift)
What the hell *are* you? (Rock and a Hard Place)
Butterfly (Rock and a Hard Place)
Practice makes perfect (Kaffarov)
Between a rock and a hard place (The Great Destroyer)

2. Co-op Achievements (9 for 230)
Co-op in Battlefield 3 is accessible only through Xbox LIVE (no split-screen/system link) and is a 2-player mode. Get a friend or search for one in the Achievement Trading/Co-op thread, or just search for public matches. Complete all the co-op missions on Hard while obtaining mission specific achievements. It is recommended however to get all the co-op level specific achievements on "Easy".

3. Online (9 for 300)
Battlefield 3 has an excellent online (at least since the servers have been stabilized). There are multiple game types to choose from and you can go lone wolf, or join a squad and play as a team. There are numerous large, sprawling maps to choose from with all sorts of vehicles to crash and burn. A majority of your time spent on this game will be in online multiplayer mode.

DLC: Back To Karkand

Introduction:
Back to Karkand is Battlefield 3's first batch on downloadable content. Featuring four new maps and vehicles, ten new unlockable weapons through unique "assignments," and five new achievements, the Multiplayer will offer so many goodies with the Back to Karkand expansion.

Multiplayer:
There are five new achievements to be obtained in the Multiplayer portion of Battlefield 3 with the Back to Karkand expansion. Four of the achievements will be map specific, while the last achievement is more of a milestone reward. In order to obtain Complete Warrior, you will need to achieve a kill with a Jet, Tank, and Assault Rifle all in one life. Operation Firestorm and Wake Island will be the best choices in maps to attempt this. After obtaining at least one kill with each of the new vehicles: the BTR-90, DPV and F-35, you will unlock Third Tour. Take note that the F-35 is only accessible to the American team, while the BTR-90 spawns for Russian team. Gulf of Oman is the "go-to" map for this achievement, as you can find all three vehicles on this map. Jaws can also only be unlocked on the Gulf of Oman map once you jump inside the swimming pool of the hotel located on the far East of the map. On Wake Island, you'll want to find the new Skid Loader (Fork Lift) vehicle on the Airfield and run someone over in order to unlock Like a Boss. Lastly, the milestone achievement, Gunslinger, will require you to complete 10 unique assignments in order to unlock the 10 new weapons. Once you get at least 10 kills with each weapon, the achievement is yours. These assignments are broken down into 5 different categories with two tiers each, ranging from getting headshots and mortar kills, to killing a set amount of enemies with specific weapon types.

DLC: Close Quarters

Multiplayer:
5 more achievements ready to be earned! No trying to get a kill with an obnoxious skid loader here, but you DO get an achievement for killing YOURSELF. Start a game of "Conquest Domination" on Ziba Tower. Don't forget to use the server browser instead of hoping into a quick match.. Jump off the side of the Ziba Tower map, and Grinding the Crack will unlock. Continue playing the same match as an engineer class, and try to get a kill with a carbine, pistol, and rocket launcher all in one life. As these maps are very tightly-knit, action packed, and are all indoors, Deadly tools should pop up. And, if your team won the game of Conquest Domination, you'll also get Dominator. If you weren't so lucky, keep going at it. Once that's out of the way, hop into some Gunmaster. Just complete a round of this gametype, then...Man of Calibre unlocked! The final achievement is a tad time consuming. Now for the final achievement, Show of Force. If you're decent in the Gunmaster game mode, you can actually receive Show of Force earlier than most. All of the new Close Quarters weapons are in Gunmaster, except for the M5K. You still need to get the M5K by completing its respective assignment. But, you can get 10 kills with the other 9 weapons by playing Gunmaster for a while.

DLC: Armored Kill

Introduction:
Welcome to the Armored Kill DLC! This expansion features all 4 brand new large-scale maps (one of them is the largest Battlefield map of all time!), and as the name suggests, there's a heavy emphasis on vehicular warfare. In addition, a new game mode can also be played, exclusively on the Armored Kill maps. Tank Superiority. Think of it as a regular deathmatch, but with one capture point in the middle of the map, and a vast majority of players rolling around in tank destroyers. 5 new assignments arrive with this DLC as well, but thankfully, there isn't a specific achievement tied into completing all 5.

Multiplayer:
Start out playing either Conquest or Rush in any of the Armored Kill maps. If you're playing Conquest, try to focus on controlling the flag with the little gunship symbol next to the marker. As long as your team controls this zone, your team will be able to control the gunship. If you're playing some Rush, just be on the defending side and the gunship is automatically available to you. There are two achievements tied to the gunship, one of them being "Dropship" (destroy the gunship). You have to get the killing blow. I'd recommend laying down some fire with a jet, coming in from behind it, and mixing up use of the chaingun and heatseakers. The other gunship oriented achievement is "Death from above" and that's to simply get a kill with the gunship. It can be a pain to get in, even though its a two people can use it at a given time. Just be patient. I'd recommend you go for 15 kills with the gunship (not in one game, though!) as this will unlock anti-air for the mobile artilieries and make the "Destroyer" achievement SO MUCH EASIER. You need to get 10 kills with the mobile artilleries and 10 kills with the tank destroyers. Play some Tank Superiority, and you'll rack up the necessary kills. Winning a round of Tank Superiority will net you the "Superiority" achievement. The only achievement left is "Offroad," and for this you need to get a kill while on the quadbike. I suggest that you play Conquest on Bandar Desert, and ride around the roadway that connects objectives A and B. Many players seem to traverse this area on foot. Sneak up behind them and ram 'em for a roadkill.

Conclusion:
Armored Kill's achievements are a bit harder than the other DLCs. Sometimes, you won't find yourself in a gunship for a while, or someone snags the killing blow on the gunship, setting you back for a while with the "Dropship" achievement. Sometimes, you'll be aimlessly wandering around, isolated on that quadbike for certain periods of time(these maps are monster-like). "Destroyer" can eat away the time with careless planning. But don't let any of this trouble you! Persistence is key to these achievements! And once you've unlocked them all, spend some quality time on the Armored Kill maps! Be sure to blast some of Kavinsky's "Nightcall" as you drive around Death Valley. Nothing but pure exhilaration.

DLC: Aftermath

Introduction:
The fourth epic expansion in Battlefield 3, Aftermath introduces 4 new maps, 1 new weapon (the Xbow), 1 new gametype (Scavenger), 3 new vehicles, and 10 new assignments. 5 of these assignments need to be completed for one of the achievements. Details can be seen below.

Multiplayer:
Boot up a game of Conquest on the map "Epicenter" and move towards the C flag. In a small pipe there's a dinosaur trophy. Crawl into the pipe and shoot it to unlock "Bite your finger." Truck on to the new game mode, "Scavenger." Here, you'll need to pick up 50 weapons that are scattered all over the maps to get the "Extreme Hoarder" achievement. This doesn't need to be done in a single game. Don't forget to win 3 matches of Scavenger, doing so will unlock the Xbow. Equip the Xbow in a gadget slot, and get a kill with it, an assault rifle, and a grenade in one life for "Pocket full of death." If you have the Close Quarters DLC, try to get this achievement on one of those maps, since they're a bit smaller than the Aftermath maps, and generally quicker to get some kills on. Complete the assignment "A Good Demo Man" to unlock the HE bolt for the Xbow. Use the bolt and blow up a land vehicle with it. If you're struggling, you can also use the HE bolt to destroy enemy equipment, like a spawn beacon, and still obtain "Home made javelin" legitimately. For the final achievement, and the one that could take you the longest of all the Aftermath achievements to unlock, is "Handyman." In addition to the Sticks and Stones and A Good Demo Man assignments, you must also do Stay Away From My Tent, It Is Okay To Thank Me, and Go Play Close Quarters to unlock the remaining Xbow attachments. From the main menu of Battlefield 3, select "Solider" and view your assignments to check you progression.

Conclusion:
Aftermath has a set of respectable achievements, requiring time and attention to unlock them all. The maps may not be as memorable as any of the ones in previous expansions, but Aftermath is worth playing if you've got a ravenous appetite for more of anything Battlefield 3. Plus, that Xbow is a BEAUT! Use it well!


[x360a would like to thank Xenolith666 and Neomop for this Roadmap]
[x360a would like to thank TheBiggD & LickableLemons7 for the DLC additions]



Battlefield 4

Promotional artwork

Release Date: 29 October 2013
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
Playstation 3
XBOX One
XBOX 360
Genre: First-Person Shooter

Battlefield 4 is an installment in the Battlefield series developed by Swedish game developer DICE and published by Electronic Arts. Players pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29, 2013.


The following weapons are seen in the video game Battlefield 4:

Handguns

Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from Battlefield 3, magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.

Beretta M9

The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the M9A1 variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The M9 model is also reused for the three-round burst "93R", although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9. Beretta M9s are seen holstered on Clayton "Pac" Pakowski and the United States Marine Corps Support character's chest holster. The Russian Recon and Support troops are also seen carrying M9s for whatever reason. The US Support character model is the only American unit which has an M9 on them. The other USMC soldiers carry Glock 17's in various holsters.

Chiappa Rhino 40DS

A Chiappa Rhino revolver with a 4-inch barrel appears in the DLC Naval Strike, called the "SW40". The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only moves when moved by the user, as they are separate from the bolt).

CZ 75 SP-01 SHADOW

The CZ 75 SP-01 SHADOW chambered in .40S&W appears as the "CZ-75" and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.

FN Five-seveN

The FN Five-seveN is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.

Glock 17

On the cover art, as well as other promotional artwork, Recker is seen holding a Glock 17 with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he has a Beretta M9 in his chest holster), Captain Garrison uses one with a black frame in the level "South China Sea", as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.

Glock 18

The Glock 18 is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It is worth noting that, as in Battlefield 3, it actually reuses the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.

Heckler & Koch HK45C

The Heckler & Koch HK45C is the last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". The model has been brought in from Medal of Honor: Warfighter, It uses the 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The actual HK45CT has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX chambered in .44 Magnum appears as the "DEagle 44" in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the "Compensator" attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the "muzzle brake" attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the "Recoil Kinetics" assignment.

Marlin Model 1894

A custom Marlin Model 1894 lever-action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, custom sights, a custom lever, engravings, and a short stock and barrel. Referred to in-game as the "Mare's Leg". Bizarrely, it is the only weapon outside of the "Sniper Rifle" category able to equip the 40x Ballistic Scope.

Mateba Model 6 Unica

The Mateba Model 6 Unica appears as the "Unica 6" in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the "Big Splash" assignment.

MP-412 REX

The MP-412 REX first appears in the singleplayer campaign, with Dunn giving it to Recker to shoot out the windshield of the car as it's sinking into the ocean after a total eclipse of the heart. The MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The player must simply complete the first mission of the singleplayer campaign, "Baku", to unlock it in multiplayer.

MP-443 Grach

The MP-443 Grach returns from Battlefield 3 and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.

Norinco QSZ-92-5.8

The Norinco QSZ-92-5.8 appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers, but it's also seen in Kimble "Irish" Grave's holster and even Russian Army soldier's holsters. The weapon has very similar stats to the FN Five-seveN.

SIG-Sauer P226R

The SIG-Sauer P226R is the starting pistol for all classes. The model has been brought over from Medal of Honor: Warfighter. The P226 is one of the few weapons in-game depicted with a threaded barrel. It holds 15+1 rounds.

Taurus Model 44

The Taurus Model 44, once again listed as the ".44 Magnum", is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.

Vickers Tactical Custom 1911

A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights (When using the 3x scope, the scope mount attached is the same model used on the "M39 EMR"). The original M45 MEU(SOC) or the newer Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command. The M45A1 was however put into service by the US Marines after this game's release.

Battlefield 4 - China Rising (2013)
Battlefield 4 - Second Assault (2014)
Battlefield 4 - Naval Strike (2014)
Battlefield 4 - Dragon's Teeth (2014)
Battlefield 4 - Final Stand (2014)
Beretta M9 - 9x19mm
Iron sights.
The slide just about to magically lock back at the start of the reload animation.
Mashing in a new magazine. Note that the slide is not even close to its fully locked back position.
Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta M9 at the beginning of the Tashgar level.
Beretta 93R - 9x19mm. A real 93R, for comparison.
The "93R", here with its default steel blueish finish. Note that the only difference between this gun and the M9, aside from the finish, is the 93R-style foregrip.
The 93R wannabe without its unique finish, clearly showing that the model is simply reused from the M9.
Due to the fact that the soldier does not actually hold the foregrip (unlike Battlefield 3), it's hard to tell the difference between the M9 and the 93R in first person until you sprint or reload it, especially as it does not have its unique finish applied here.
Chiappa Rhino 40DS (4" barrel version) - .357 Magnum
The Chiappa Rhino inside the Métro tunnels, with the Stars n' Stripes flying from a very short flagpole.
Iron sights of the Chiappa Rhino.
Pressing the cylinder release.
Ejecting unfired rounds, which appear to be .40 S&W or at least not .357 Magnum as the game claims and attributes to the revolver stat-wise.
Speed-loading in fresh ammunition.
Closing the cylinder shut. This reload animation is based on the FBI technique.
Sometimes bugs can cause the cylinder and cartridges to disappear entirely.
CZ 75 SP-01 SHADOW - 9x19mm
Stock CZ 75 in the loadout menu. The engravings on the slide say "Made in Czech Republic".
CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.
CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.
FN Five-seveN - FN 5.7x28mm
While somewhat difficult to distinguish here, "FN HERSTAL" and "BELGIUM" are marked on the slide. Note however that the FN logo is not on the grip.
Five-Seven being held.
Five-Seven iron sight.
Glock 17 3rd Generation - 9x19mm
Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the "Baku" level.
Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.
Glock 18C (3rd Generation) - 9x19mm. Note that the one in-game is the non-compensated Glock 18.
Here the lack of a compensated barrel is obvious. Note how the front of the chamber is not flush with the rest. It's a common practice to file down the front of the chamber in order to allow pistols to cycle blanks more reliably in movies. Albeit why the weapon has been modeled this way for a video game is not known.
Taking a look at the bottom of the gun shows that the magazine is recessed withing the frame, which would be very bad for the pistol.
Glock 18 being held.
Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape. Another oddity is that the front dot and rear rectangular border on the sights are green instead of white.
Heckler & Koch HK45CT with low profile Meprolight night sights - .45 ACP. The in-game weapon uses the standard iron sights.
The HK markings on the slide and grip has been replaced with "PO".
HK45C being held. As in Medal of Honor: Warfighter, the modelers forgot to give the HK45C a firing pin.
Reloading the HK45C.
IMI Desert Eagle Mk XIX - .44 Magnum
Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50 AE
The basic Desert Eagle. Note the fluted barrel, which is proper for the .44 Magnum but also the .357 Magnum variants.
The Desert Eagle fitted with a compensator, which has its own unique model.
Note that the Desert Eagle is the only handgun in the game that held with a "thumbs forward" grip.
Iron sights.
Running with the Desert Eagle. Here the thumbs forward grip is obvious. It's not the best grip since the size of the pistol means that most of the lower grip isn't held at all.
Reloading. Dropping out the dry magazine.
Inserting a new magazine.
Then actually hitting the slide release with the left thumb. This animation is very similar to the M45 reload animation from Battlefield 3, but moreso with the pistol reload animations from Medal of Honor: Warfighter, which also had a "thumbs-forward" grip and whose developers made the DLC that contained this weapon.
Marlin Model 1894 - .44 Magnum
Replica Winchester 1892 "Mare's Leg" with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do "rapid fire". This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.
Mare's Leg in the loadout menu.
Mare's Leg being held.
Mare's Leg iron sight.
Cycling the Mare's Leg.
Reloading the Mare's Leg.
Mateba Model 6 Unica with 6" barrel - .357 Magnum
Right side of the Unica. Sometimes the loadout screen will glitch out which allows the right side of various guns to be clearly seen, which can reveal modeling errors.
A solider overlooking the "Sunken Dragon" map with his fancy Unica.
The orange glow-in-the-dark sights.
Running with the Unica.
The upper assembly cycling as the revolver is fired. This is correct as the real Unica is a recoil operated semi-automatic revolver. The upper assembly is on rails and recoils 1/2 a inch when fired, the rearward travel cocks the hammer and the cylinder is rotated when the upper assembly returns forward.
Reloading. Emptying the cylinder of spent brass with the ejector rod.
Loading up with a speedloader.
After dropping the speedloader in an flamboyant matter, the cylinder is swung shut, which is a bad idea in general and even more so with a incredibly rare revolver such as the Unica. After many complaints directed at the animator over the flashy reload, the animator responded in kind with an even more exaggerated secret reload animation, which involved the player character reloading with the pinky out, patting the loaded cylinder affectionately, and shutting the cylinder with a slap.
MP-412 REX - .357 Magnum
The REX fitted with a flashlight, it seemingly being glued onto the revolver.
Iron sights.
Reloading. Opening up the revolver. Note the correct depiction of the automatic ejection mechanism.
Feeding the REX with some .357 Magnum rounds from a speed-loader.
MP-443 Grach - 9x19mm
Iron sights.
Reloading. Dropping out the magazine.
After inserting a new one, the slide lock releases by itself.
Norinco QSZ-92-5.8 - 5.8x21mm DAP92
Note the added Picatinny rail under the barrel.
Iron sights.
Reloading the QSZ.
SIG-Sauer P226R - 9x19mm
Note the made up markings on the slide.
The compensator attachment fitting onto the P226. This model seems to been modeled specifically for the P226 but is reused on most handguns regardless.
Iron sights.
Reloading. Dropping out the dry mag...
...and in with a new one!
Taurus Model 44 - .44 Magnum
The Model 44 fitted with the 3x scope and a flashlight. Like with the REX, the light is seemingly just glued onto the barrel.
The Taurus Model 44 in the hands of the player.
The player reloads the Taurus Model 44.
Custom-built Vickers Tactical 1911 for Medal of Honor: Warfighter fitted with a Surefire X300 light - .45 ACP

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